Dark Souls 3 Screams Are Funny

What about the jumpscare corpses in the irithyll dungeon?

Originally posted by TehAtomizer:

What about the jumpscare corpses in the irithyll dungeon?

Those actually agro the undead in the other cells when they scream like that.

Originally posted by Brakzias:

Originally posted by TehAtomizer:

What about the jumpscare corpses in the irithyll dungeon?
Those actually agro the undead in the other cells when they scream like that.

They're still scary as ♥♥♥♥, and made me jump when I first head one.

Originally posted by Onion Bro:

Originally posted by Brakzias:

Those actually agro the undead in the other cells when they scream like that.

They're still scary as ♥♥♥♥, and made me jump when I first head one.

They're nothing compared to the skeleton dogs in the tomb of giants in ds1.

Originally posted by Jooce:

Originally posted by Onion Bro:


They're still scary as ♥♥♥♥, and made me jump when I first head one.
They're nothing compared to the skeleton dogs in the tomb of giants in ds1.

That's nothing compared to the entire second phase of the Orphan of Kos.

Originally posted by TehAtomizer:

Originally posted by Jooce:

They're nothing compared to the skeleton dogs in the tomb of giants in ds1.
That's nothing compared to the entire second phase of the Orphan of Kos.

Beat the bastard on my 2nd try.

Fite me.

Originally posted by Jooce:

Originally posted by TehAtomizer:

That's nothing compared to the entire second phase of the Orphan of Kos.
Beat the bastard on my 2nd try.

Fite me.

Beat the bastard of my 201st try.

Fite me.

I dunno what Orphan of Kos is but the dungeon screams are loud as ♥♥♥♥ too. I dunno why they do this. It reminds me of when commercials used to be twice as loud as whatever show was on TV.

Originally posted by Paradox:

I dunno what Orphan of Kos is but the dungeon screams are loud as ♥♥♥♥ too. I dunno why they do this. It reminds me of when commercials used to be twice as loud as whatever show was on TV.

Orphan of Kos is a boss from BloodBorne, and is rated either the hardest, or next to it boss in all of the Demon Souls/ Dark Souls/ BloodBorne games.

Originally posted by Paradox:

As above. I turn down the volume everytime I fight them because their transformation and death sounds are significantly louder than anything else in the game. Am I alone in this?

Lmao seriously they always mess up my speakers

Pus of Man is one of my least favorite enemies in the game, and this is a big reason why. Annoying hitboxes, attacks with unreadable tells, and blood-curdling screaming. It's just the worst. The only enemies in DS3 that eclipse them are the jumping Ghrus and the lifedrain Jailors.

The Ringed Knight Weapons are really fun to use against the Pus of Man though, since they all do a little bit of fire damage. Keeps them stunlocked pretty well.

Originally posted by Playerjjjj:

Pus of Man is one of my least favorite enemies in the game, and this is a big reason why. Annoying hitboxes, attacks with unreadable tells, and blood-curdling screaming. It's just the worst. The only enemies in DS3 that eclipse them are the jumping Ghrus and the lifedrain Jailors.

The Ringed Knight Weapons are really fun to use against the Pus of Man though, since they all do a little bit of fire damage. Keeps them stunlocked pretty well.

Atleast jumping ghrus have a reliable means of telling when they are going to jump. Lifedrain jailors are definitely up there, and honestly are only annoying because you have no reliable way from keeping more than 1 from looking at you.

Originally posted by But nobody came...:

Originally posted by Playerjjjj:

Pus of Man is one of my least favorite enemies in the game, and this is a big reason why. Annoying hitboxes, attacks with unreadable tells, and blood-curdling screaming. It's just the worst. The only enemies in DS3 that eclipse them are the jumping Ghrus and the lifedrain Jailors.

The Ringed Knight Weapons are really fun to use against the Pus of Man though, since they all do a little bit of fire damage. Keeps them stunlocked pretty well.

Atleast jumping ghrus have a reliable means of telling when they are going to jump. Lifedrain jailors are definitely up there, and honestly are only annoying because you have no reliable way from keeping more than 1 from looking at you.

Apparently using the carthus milkring prevents health loss during the duration of the roll.

Originally posted by TehAtomizer:

Originally posted by But nobody came...:

Atleast jumping ghrus have a reliable means of telling when they are going to jump. Lifedrain jailors are definitely up there, and honestly are only annoying because you have no reliable way from keeping more than 1 from looking at you.
Apparently using the carthus milkring prevents health loss during the duration of the roll.

Wait, really?! That's such an amazing detail! Because they can't see you during the roll! My god, From really does think of everything, don't they?

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Source: https://steamcommunity.com/app/374320/discussions/0/1473096694453592994/

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